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DIAMOND MINE £25



Despite being a  £25 JP - COP THE LOT never really had much potential apart from the SUPERHOLD trick. The machine likes to do £25 - £30 lumps and on occasion will do a JP and then a RED or two...

There is a little way to play this to avoid the repetitive forcing procedure and to see if the machine has any minerals!


Feature Entry
This is achieved by getting 3 dynamite sticks in view or on the winline, also reel wins can be gambled to the exchange point. Sometimes the machine is silly and will die on numbers and then do a flash hold on the win to go back in - why!?!...


Positive Signs from Reels
Full machine, trails costing under £4. Lots of let em spins and 3rd hold for reel wins (MIXED BARS) and symbols. Boxes becoming available...
3 Dynamites on the winline for feature entry!


Positive Signs from Feature


3 Dynamite sticks active, Extra Life, Lots of Bonus Numbers, Treasure Quest lapping 2 times, Feature Shots eliminated, Superholds from Bonus to achieve RED DYNAMITES.


The Feature
The feature has a large lapper, a cash stack, feature shots and the Jewel Spins feature. Ideally you should not collect anything and ignore the feature, If you have 3 dynamites lit and 1 or all 3 jewels active you can use the spins to increment the cash stack or give feature shots - there are features available too but they set the machine back!


Notable Features
TURBO CASH - Well, not really as it tends to block out at 5 and 14 and very often loses to 0. Can be good for a quick nick...


Box Features
DOUBLE SHOT 1 2 3
Cash Knockouts on the cash ladder and the cash trail.

STOP N MATCH 1 3 2
Psuedo Stop N Step on reels.

SUPER MONEY BELT 2 1 3
Shit money belt on the alpha!

REEL BLAST 2 3 1
Single Blast - £4 maybe!

WEAKEST LINK 3 1 2
Not worth mentioning!

TURBO CASH 3 2 1
Blocked turbocash feature - £3/£4


Invincible?
Getting 3 RED DYNAMITES opens up the red (where you have 3 already and obtain another 3). This is the usual route, but sometimes the machine will go IM on entering the feature.


Playing Method
This machine can be very sticky on occasion with each JP costing £30 and no streak at all. The best way to play is to play the reels for 3 Dynamites on the winline and knock back any reel wins and kill standard 3 in view feature entries.

Once you have 3 on the winline your looking for a SUPERHOLD off a bonus number to get the 3 on the winline which will give the REDS for an IM and thus the JP. The machine is likely to do this as getting the machine to roll 3 on the winline and knocking back standard features will make the machine play better. Often after the first RED you get another for a £50 and maybe some afters.

The nice thing about this method is sometimes the machine is ready and it only takes a few quid to get the 3 on the winline and so on. Thus, you don't have to spend time trying to find out what it is upto or bottling out on a JP happy trail!

Profit £10 - £30 or even more!


Typical Outcomes (red induced)
JP, JP, Afters (£4)
JP, Afters (Varies)
JP, JP, JP (Rare)


Can show a modest profit and on occasion produce a surprising profit if ready!


 




 

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